Production

How Rage Beats Are Made: Inside the Sound of Playboy Carti & Lil Uzi Vert Type Beats

How Rage Beats Are Made: Inside the Sound of Playboy Carti & Lil Uzi Vert Type Beats

A producer's breakdown of the rage sound: supersaw leads, half-time drums at 140-170 BPM, distorted gliding 808s, hi-hat rolls and arrangements built around the vocalist.

Rage beats sound chaotic on first listen: bright, detuned synth leads that seem to scream over the whole mix, 808s that growl and slide between notes, and hi-hats that stutter in bursts of triplets and 32nds. Under the noise, though, a rage beat is one of the most disciplined styles in modern trap. Every element has a job, the arrangement is built for a rapper who switches flows every eight bars, and the low end is engineered to hit hard on phone speakers and club systems alike.

This guide breaks down how the sound usually referred to as "Playboy Carti type beat" or "Lil Uzi Vert type beat" is actually put together. We describe the style as producers and listeners know it. TECHNOLOGY BEATS has no affiliation with any artist named here. The "type beat" label is just the search language artists use to find a sound. If you want the wider background first, read our hyperpop guide, because rage and hyperpop grew up alongside each other and share a lot of sound design ideas.

What Defines a Rage Beat

"Rage" grew out of trap and plugg in the early 2020s and picked up extra energy from electronic music: trance-style supersaws, EDM-sized risers and a punk attitude toward distortion. You can spot a rage beat by a few traits that nearly always show up together:

  • A dominant synth lead. Most trap beats build the melody on bells, keys or guitar loops. Rage puts a wide, bright, often detuned supersaw or square lead in front, and it plays the hook as much as the vocalist does.
  • Distorted, gliding 808s. The bass is saturated until it has audible harmonics and slides between notes with portamento.
  • High-energy drums in a half-time pocket. The tempo is fast, but the snare lands on beat 3, so the groove feels heavy and bouncy instead of frantic.
  • Minimal harmony. Two to four chords, or a single repeating motif, often in a minor key or a modal flavor like Phrygian or Dorian.
  • Space for ad-libs. The arrangement leaves gaps and drops so a performer can yell, whisper or stack ad-libs without fighting the lead.

The result is music that reads as "loud" even at moderate volume, because the energy comes from brightness, saturation and rhythm density, not just level.

Tempo and the Half-Time Feel

Most rage beats sit between 140 and 170 BPM, and many producers work at 150–160. At those tempos the snare or clap usually hits only on beat 3 of each bar (half-time), so a 160 BPM beat feels like 80 BPM to the head-nodding listener while the hi-hats run at the full tempo. That contrast is the core of the style: a slow, heavy body with a fast, nervous surface.

Tempo rangeFeelTypical use
140–148 BPMBouncier, more room for melodic flowsMelodic rage, crossover with plugg and pluggnb
150–160 BPMClassic rage energy, balanced driveMost "Carti type" and "Uzi type" searches
162–170 BPMAggressive, near-hyperpop urgencyDigicore and hyperpop crossover, mosh-pit tracks

Set the project tempo first and don't change it once drums are programmed. Tempo-synced effects, 808 glide times and hi-hat roll lengths are all tuned to it. If you're browsing our beat catalog, the BPM listed on each beat tells you straight away where it sits on this spectrum.

Building the Supersaw Synth Lead

The lead is the signature of the genre, so this is where most of the sound design time goes. The classic starting point is a supersaw: several detuned sawtooth oscillators stacked into one thick, shimmering voice. Any wavetable or virtual-analog synth can build one.

Oscillator setup

  1. Start with one sawtooth oscillator and set unison to 7–9 voices.
  2. Set detune to around 25–40% of the synth's range. Push it too far and the pitch goes sour. Too little and it sounds thin.
  3. Set stereo spread (blend/width) to 70–100% for the wall-of-sound width rage is known for.
  4. Add a second oscillator one octave up (+12 semitones) at about -6 to -10 dB relative to the first to brighten the top.
  5. Optionally add a sub or sine layer an octave down at low level for body, then high-pass it later so it doesn't clash with the 808.

Filter and envelope

Rage leads are usually bright, so the low-pass filter stays mostly open. Set the cutoff around 8–12 kHz with low resonance. For the amp envelope, use a near-instant attack (0–5 ms), full sustain, and a release of 80–200 ms so notes don't smear into each other at 160 BPM. A little filter envelope with fast decay (100–250 ms) gives each note a "pluck" at the front that helps it cut through.

Processing the lead

  • Saturation or soft clipping for grit and harmonic density. Drive until the sound thickens, not until it collapses.
  • OTT-style multiband upward/downward compression at 20–50% depth to pull up the fizz and even out dynamics.
  • Chorus (low rate, moderate depth) if the synth doesn't have enough unison width.
  • Reverb on a send, with a 1.5–3 s decay and the low end cut below 300–400 Hz so the tail stays clean.
  • Ping-pong delay synced to 1/8 dotted or 1/4 for movement between phrases.
  • High-pass EQ around 150–250 Hz so the lead doesn't fight the 808 and kick.
Tip: Bounce the processed lead to audio and try pitching a copy up an octave, or reversing a single note into the downbeat. A lot of rage "ear candy" comes from resampling the lead, not from new synth patches.

Writing the melody

Keep it short and repetitive. A strong rage lead is often a one- or two-bar motif built on the root, minor third, fifth and flat sixth or seventh, repeated with small variations. Rhythmic syncopation matters more than harmonic complexity: offbeat 16th notes, a held note that crosses the bar line, a quick triplet fill every fourth bar. Test the melody by humming a flow over it. If there's no pocket left for a voice, simplify.

808s: Distortion, Tuning and Glides

In rage the 808 carries both the bass line and a lot of the aggression. Three things matter: tuning, saturation and glide.

Tuning

Tune the 808 sample to the key of the track. Check its fundamental on a spectrum analyzer, since many 808s are labeled wrong. Keys that put the root between roughly F (about 43.7 Hz) and A# (about 58.3 Hz) tend to translate well: low enough to feel deep, high enough that phone speakers still render the harmonics.

Distortion

Clean 808s disappear on small speakers because the fundamental sits below what those speakers can reproduce. Distortion adds upper harmonics (roughly 100 Hz–1 kHz) that the ear reads as the same note. Common chains:

  • Soft clipper → saturator: gentle grit that keeps the tail smooth.
  • Parallel distortion: a heavily distorted copy blended in under the clean 808, high-passed around 120–200 Hz so the sub stays solid.
  • Bitcrush or wavefolding in small amounts for the harsher, digital rage flavor.

After distortion, add a low-pass around 4–8 kHz to tame fizz, and a gentle mono-maker below 120 Hz so the sub stays centered.

Glides

Set the 808 to mono/legato mode with portamento (glide) of about 40–120 ms. Overlap the MIDI notes where you want a slide. Non-overlapping notes retrigger with no glide. The most common moves are sliding up an octave into the drop, sliding down a fifth at the end of a phrase, and quick 1/16 slides that "talk" between kick hits.

Watch out: Heavy 808 distortion changes perceived pitch and can clash with the lead. Solo the 808 and lead together and check for beating or muddiness around 100–250 Hz. Cut the lead there, not the 808.

Drums and Hi-Hat Rolls

Kick and snare

In rage the kick often follows the 808 rhythm or gets layered with it, so pick a short, punchy kick with its energy in the 50–80 Hz body and 2–5 kHz click. Sidechain the 808 to the kick with fast attack and 50–100 ms release, or trim the 808 notes so they don't collide. The snare or clap lands on beat 3 of every bar. Layer a crisp clap with a snare that has a bright crack around 2–4 kHz, and try a short room reverb for size.

Hi-hat programming

Hi-hats deliver the full-tempo energy. The base pattern is usually straight 1/8 or 1/16 notes, then decorated with:

  • Triplet rolls (1/16T or 1/8T) leading into the snare.
  • 1/32 bursts of three to six hits at the end of a phrase.
  • Pitch ramps, where a roll rises by 1–5 semitones across its length.
  • Velocity variation between 60 and 127 so rolls breathe instead of machine-gunning.
  • Gaps: dropping the hats for a half bar makes the next entry hit harder.

Pan an open hat or shaker slightly off-center (10–25%) to widen the kit without hurting mono playback. Percussion like rim shots, vocal chops and reversed crashes fills the space between phrases. Our sound kits include rage-ready drum one-shots and hi-hat MIDI if you want a head start.

Arranging a Rage Beat

Rage arrangements are simple but built around the vocalist. A typical 2:30–3:00 structure at 160 BPM looks like this (1 bar = 1.5 s at 160 BPM):

SectionLengthWhat plays
Intro4–8 barsFiltered lead or lead alone, producer tag, riser
Hook 116 barsFull lead, 808, full drums
Verse 116–32 barsLead thinned or filtered, 808 and drums drive, hats vary every 4 bars
Hook 216 barsFull energy, extra layer (octave lead, counter-melody)
Verse 2 / bridge16 barsSwitch-up: drop drums, change hat pattern or cut the 808 for 2 bars
Hook 316 barsFull energy, maximum ear candy
Outro4–8 barsLead alone or filtered fade

Mark sections with small changes every 4 or 8 bars: a one-beat drop before a new section, a reversed cymbal, a filter sweep on the lead, or an 808 that cuts out for a single beat. These are the cues rappers ride when they switch flows.

Step-by-Step Sound Design Workflow

Here's a repeatable order of operations for a rage beat from an empty project:

  1. Set tempo and key. Pick 150–160 BPM and a minor key with the 808 root in the F–A# range.
  2. Design the lead patch using the supersaw recipe above. Save it as a preset.
  3. Write a 2-bar motif. Loop it and keep only what you would still want to hear after 3 minutes.
  4. Program the half-time drums: kick, snare on 3, basic 1/8 hats.
  5. Write the 808 line following the kick, with glides at phrase ends.
  6. Add hi-hat variations every 2–4 bars with rolls, pitch ramps and gaps.
  7. Resample and add ear candy: reversed notes, octave copies, chopped vocal textures, risers.
  8. Arrange into intro, hooks and verses with switch-ups.
  9. Rough mix: balance at -6 dBFS peak on the master, sidechain the 808, high-pass everything that isn't kick or 808.
  10. Export a 2-track plus separate stems for leasing and trackout versions.

Mixing Considerations for Rage

Rage mixes are bright and dense, so the traps are harshness and low-end conflict. A few guidelines:

  • Give the 808 and kick exclusive rights below ~100 Hz. High-pass everything else.
  • Use a dynamic EQ on the lead around 2–4 kHz, set to duck when a vocal is present, or leave room there for the vocal.
  • Keep the lead's reverb wide but low in level. Rage lives on width, but a smeared mix buries the voice.
  • Aim for a beat master that isn't crushed. Leave roughly -3 to -1 dBTP headroom and moderate loudness so the artist's engineer has room to work.

If you've leased a rage beat and are ready to record, our walkthrough on mixing vocals over a leased beat covers how to fit a voice into a dense, bright instrumental like this one.

Common Mistakes to Avoid

  • Over-writing the melody. Too many notes leave no room for a vocalist. Rage leads work because they repeat.
  • Untuned 808s. An 808 that's a semitone off makes the whole track feel wrong even if listeners can't say why.
  • Maximum distortion on everything. Contrast matters. If the lead is heavily saturated, keep the drums cleaner, or the other way round.
  • Static hi-hats. A loop that repeats unchanged for 32 bars sounds like a demo. Vary it every 2–4 bars.
  • Ignoring mono. Super-wide leads can partially cancel in mono. Check on a phone speaker and in mono before you export.

Get Rage Beats or a Custom Production

If you'd rather record than build from scratch, browse our rage and Carti/Uzi-style type beats, or grab a beat pack for a project's worth of instrumentals. Before you buy, check the licensing information to pick the right lease tier, from the MP3 Lease to Trackout and Unlimited, or read our comparison of leasing vs exclusive rights.

Want a rage beat built around your voice and references? Our custom beat production service does exactly that. Producers who want to learn the workflow themselves can book production lessons, and custom sound kit design covers supersaw presets and 808 banks. See all our services, or contact us through the form to start a project.

Frequently asked questions

What BPM are rage beats?

Rage beats usually sit between 140 and 170 BPM, most often 150-160 BPM, with the snare on beat 3 so the groove feels half-time while the hi-hats run at full speed.

What synth sound is used in rage beats?

The signature sound is a supersaw: a sawtooth oscillator with 7-9 detuned unison voices, wide stereo spread, an octave layer, saturation, OTT-style compression, reverb and synced delay.

How do I make 808s glide in a rage beat?

Put your 808 sampler in mono or legato mode, set portamento to about 40-120 ms, and overlap the MIDI notes you want to slide between. Non-overlapping notes will retrigger without a glide.

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Independent producer making hyperpop, rage and plugg type beats since 2020. About us · Browse beats

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